The New Shockadin Spec in Cataclysm And Buy Wow Gold at wowgold-use.com

22/11/2010 11:41

Although we are confident that holy paladin DPS is going to be at its highest does not matter what the question is exactly what we are going to be powerful. Luckily for us, Cataclysm beta servers are still active, so I took the opportunity to do some tests on exactly what kind of damage you can expect to be doing. Obviously, game news if we're just killing mobs for a daily mission, time is not exactly of the essence. However, if we Exorcism and Holy Shock to be viable options in PvP or raid environment, damage must be substantially greater than it has been in the past. 


The establishment of a baseline
The biggest change to the cure of a cataclysm is the dramatic increase in life in general. Players are now running with more than 100,000 points of life without any fans, and the tanks are 50 percent more than that. Given that on WoW, 4. 000 hit points to be big, it is clear that life has been reduced dramatically. The effect is twofold: we have more time to react to the priest, buy wow gold and takes us longer to execute our opponents.

Of course, this also requires a change in the crowds that also scale with our new HP pool. Efforts are being made more harm than ever, and his life has also increased. The average monster HP to level 85 is also more than 100,000 points of life, and there are several that are even higher than that. elite mobs have more HP Triple regular mob, wow gold and so you can see that it will take much damage to take one of these opponents.

We have 3000 spell power now

Now, I understand that his team can fall anywhere on the spectrum between green elements and best Icecrown Citadel, and that's fine. With the ease of acquiring team at the moment, it is very difficult for a holy paladin to reach 3000 without any kind of spell power a real effort. He currently has about 4.000 spell power on my computer Icecrown, but as soon will not matter much. Exorcism does not scale well with spell power, as I mentioned in my article shockadin first, but now I see that the scales of what is worse than originally thought.

With 3,000 spell power, I have been seeing the damage done by exorcism in the range of 4.5 KB for each launch. Even if we hurry we are at the top of GCD, which remains just maybe 6k DPS, if we consider crits. The types of numbers has become impressive in the days of Ulduar, but nearly eclipsed all wheels going into the Test Cross. It just is not hitting as hard, and taking into account that our attention Crits are only for 150 percent of base damage, the damage is nothing more than weakness. While it is a great improvement over the 1-2k DPS before we could definitely not going to compete at all.

Wait 6000 spell power blues
 I used one of the prefabricated characters provided by Blizzard to try exorcism, and came equipped with blue team heroic dungeons. Although it is quite strong, it is obviously the top of the line. While in this art, cheap wow gold  with appropriate enchants and gems, wearing 6.000 spell power. The sad fact is that my hustle was nowhere near the top of the GCD soft, so my casting time of exorcism was over 1 second. This alone reduced significantly DPS exorcism, as we have been relying on the huge amounts of rainfall we get from Judgements of the Pure and our first team.

With 6.000 spellpower, exorcisms were just blows my 6k. Considering that the cast time of exorcism rose and my crit chance was reduced, we are actually doing less damage at 85 than we were 80. Increased Spell Power is nothing but nothing close enough to compensate for the decline of our statistical classifications and level. That did not stop our enemies pools triple life in the meantime, however. It would take about 25 seconds to kill an enemy of the mafia, but we are doing nothing more than exorcism chain casting!

Level 11 does not solve the problem

Once I had my prefabricated aimed at complete epic level equipment 11, which swung around 7,000 spell power. While in very Gear Solid, my exorcism damage barely moved from the blue gear before me were trying with all my might, https://www.wowgold-articles.com  I could not get my exorcism to be hit by more than 6.5 K damage. While the rush was increased, was still very far from the levels of GCD in summit we enjoy today.

The Exorcism just takes forever to knock out the mobs. It was great while leveling against mobs with only 45,000 HP at 82, but with increasing levels of the mafia, so do their HP. Exorcism is just nowhere near fast enough scale to keep up with the demands of high damage level 85.

The silver lining
Not everything is gloom and doom, fortunately for us. Since we have access to the Inquisition, we can boost our damage exorcism by a total of 30 percent. Unfortunately, due to its low duration, which in fact can not maintain this frequency. This allows us to do much more damage with exorcism, to the tune of 8k exorcisms, while the blue march. Sacred talent extending the period of the Inquisition would be perfect to give the specification of a much-needed boost, but will have to see how Blizzard is committed style of play shockadin.

With active Inquisition and divine favor, more burning Avenging Wrath, I was actually able to do very serious damage. My cast time was reduced to almost a second, and my damage exorcism was over 10k per shot with a good chance on crit. www.vamke.com  I believe that the ancient tradition of powerful burst shockadin will be fashionable again in a cataclysm. While you may not be worth much in an endurance race, will still be able to pop our CD as a 3-minute-mage and destroying everything that is said.
 

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